Max Serier

Applied Computer Science student who focuses on Game Development

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Voxel Experiment Writeup


Creating and Rendering Voxels in Unity

Motivation

A while ago I came across an intriguing YouTube video: “Coding Adventure: Marching Cubes” by Sebastian Lague.

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Structure your (open) worlds


A few words on different world scenarios and suitable data structures.

I will be giving some examples of different world structures and how I store my worlds from my game projects. For each structure I will give a quick list of reguirements

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